4-H Youth Development » Energy Management
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4H705M
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Small Engines 3 - Tune It Up
Youth tear down and rebuild an engine, use diagnostic tools, research rules and regulations about using small engine machines and select replacement engines (40 pages). Print only.
$5.55
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4H765M
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Electric 1 - Magic of Electricity
Youth explore why certain things insulate from electricity better than others, the effect that magnetism has various substances, how to build a flashlight, build & test a compass, build an electromagnet & electric motor. Grades 3-5. Print only.
$5.55
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4H766M
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Electric 2 - Investigating Electricity
Youth build circuits, test voltages, build a rocket launcher and a burglar alarm as they practice decision making and communication. This unit is designed for youth who understand magnetism, electron flow & circuit design. Grades 6-8. Print only.
$5.55
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4H769M
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Electric Excitement - Helper’s Guide
This helper guide has a number of exciting group activities that will keep members coming back for more. It includes a variety of group activities that can be organized quickly and conducted with 3 to 15 youth in a group. Print only.
$5.55
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4H768M
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Electric 4 - Entering Electronics
Introduces the basics of solid-state electronics, provides
hands-on activities for practical experience in understanding modern electronic equipment. This unit is for the intermediate to advanced learner. Grades 9-12. Print only.
$5.55
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